Project Bastion
A downloadable game
Step into the role of a magical construct defending a Rift in a first-person fantasy action experience. This demo showcases a polished vertical slice of Project Bastion, including core combat, enemy AI, and immersive arena design.
How to Play:
- LMB - Attack
- LSHIFT(Hold) - Sprint
- Space - Jump
- WASD - Movement
- ESC - Pause
Demo Features:
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Core Combat: A two-attack sword combo with sprinting.
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Enemy AI: Basic AI that prioritizes attacking the Rift or player.
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Level: A simple circular arena, intended to have verticality but I have yet to add it
Atmosphere: Nighttime fog and aurora lighting for immersive mood.
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Rift Mechanics: Basic VFX representing the Rift, if destroyed it and trigger the game-over screen (“Anchor has been destroyed. Returning to Limbo”).
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Player Respawn: Simple respawn screen (“Your form has been severed, return to Limbo…”) to maintain flow.
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Menu: Minimal main menu
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Combat & Targeting: Health and combat components implemented; sphere trace targeting is functional but basic.
Potential Future Updates:
- Additional Enemy Variation
- Better Level Design with verticality
- After Match Statistics
- Additional Combat Mechanics (Dash, Abilities, Weapons)
Content Created Prior to the Jam
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UI Layer Manager
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Async Level Loading (C++)
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Simple Auto Landscape Material with Macro Variation and Cell Bombing
| Published | 7 days ago |
| Status | In development |
| Author | MagmaOokami |
| Genre | Action |
| Tags | ai-opponents, Fantasy, First-Person, megajam, melee, Prototype, vertical-slice, wave-defense |


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